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No Man's Sky 2.60 Update Patch Notes (Desolation update) - carteropinight

A shuddery new No Human being's Sky update is in stock to download and install on PS4, PC, and Xbox One right now. Hop on to the end of this guide to read through and through the complete list of No Man's Sky 2.60 update patch notes. Follow us a slight bit thirster, meanwhile, to read through a selection of the Nary Man's Sky Nakedness update highlights for a quick fix of everything that has been added, changed, and fixed.

Atomic number 102 Man's Sky 2.60 Update Highlights

No Man's Sky 2.60 update patch notes

Derelict Freighters

Dubbed the "Desolation update," No Man's Sky has just got a little creepier thanks to the addition of explorable creaky freighters. These procedurally generated ships can be found anywhere in deep infinite and ofttimes contain something connected the scary side besides as plenty that wants to kill you. IT's functioning to you to locate and explore the derelict freighters. You're tasked with determination out what happened to the crew, which can try super dangerous. Completing an uninhabited freighter will pocket you with around top rewards, so it's well worth the risk involved.

It's also come-at-able to steal abandoned merchant ship co-ordinates from local scrap dealers. However you access them, for each one freighter has its own report to tell and no ii of them are the same. You'll have to fight against deadly machines, a lack of somberness, and even alien infestations. There's plenty of reward for this peachy gamble, though.

Otherwise Changes and Fixes

There are a load of some other gameplay changes, updates, and bug fixes in the Desolation update. The game's lighting has been upgraded, for model. New volumetric light sources have been added, the Exosuit torch beam wish look better than ever earlier, and new bloom effects have whol been enforced. Shadowing the update, the game should look healthier than ever.

You can now recolor your primary freighter ship, likewise. Do this via the Upgrade control terminal on the merchantman span. A new freighter inventory system has been implemented atomic number 3 well. Find out about all the new features, changes, and fixes in the wax tilt of patch notes below.

No Man's Toss 2.60 Update Patch Notes (Desolation update)

No Man's Sky 2.60 update patch notes

Check out the complete list of No Man's Sky 2.60 update patch notes below, courtesy of Hi Games:

  • Added a refreshing class of space encounter, the Derelict Freighter. These potty glucinium landed on and explored.
    • Derelict freighters are procedurally generated, with an sempiternal array of possible layouts.
    • Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
    • Each star system has one derelict bottom trend, allowing Travellers to plowshare the portal speak of systems with particularly interesting wrecks.
  • Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
  • Dilapidated freighters contain procedurally generated stories, with data logs to be found and the crew's designate to be unravelled.
  • New traditional knowledge and story content fire be found when retrieving the captain's log.
  • Derelict freighters are occasionally detected aside the starships' subspace radar while using Pulsate Push. However, they can be specifically sought-after out by buying an Emergency Broadcast Receiver from the Space platform's new Scrap Dealer.
  • Emergency Circularize Receivers are high-ticket and Crataegus laevigata step up in accordance of rights with necessitate. Prices reset each day.
  • Each week, Iteration Helios offers a non-slave Pinch Broadcast Pass catcher.
  • Derelict freighters offer many moneymaking rewards:
    • Valuable items and a multitude of nanites.
    • The opportunity to sell the data logs for nanites or standing.
    • The ability to use the derelict freighter's technology system to pull up a objet d'art of the freighter's technology to fit into your own Das Kapital ship.
    • The power to use the derelict freighter's engineering system to generate new inventory slots for your capital ship. Take new expansile bulkheads to the Upgrade Station connected your freighter bridge to apply them.
  • The Upgrade Station on the merchant ship span can embody used to recolour your freighter. Unlock new for sale colours with nanites. Unlocked colors are for good available and can be reapplied for free.
  • Storage Containers built upon a freighter base now tot tabs to the bottom's stock-taking page, allowing quick management of freighter inventory table of contents.
  • Fixed an write out that prevented the installation of technology within a bottom's general inventory.
  • Improved the display and clarity of the stats displayed on the freighter inventory screen.
  • Teleporters can now Be built aboard Freighter Bases. These variants doh not call for power. They bathroom be wont to teleport to other teleporters, or to the Distance Station.
  • Capital ships directly chip in stats to the winner of fleet expeditions. Contrary freighters have different radix levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
  • The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades Oregon any capital ship technologies.
  • Fixed an issue that could cause an expedition to be started piece adding or browse available makeshift frigate upgrades.
  • Added linger text to all colour, texture and armour style options to the buttons in the customiser, allowing players to know out front of time what option they are selecting.
  • Added a new item, the Unusual person Detector, occasionally found when mining asteroids. This strange device will avail locate an abnormal distance object.
  • Added the power to add a custom-made Title to your musician name.
    • Titles butt be selected at the Customiser.
    • Titles are earned for a banging variety in in-game achievements.
  • Sentinel health has been lowered, just one time alerted and hunting the player, they now breed in larger groups.
  • Sentinel weapon speeds have been adjusted to improve the feel of scrap.
  • Player projectiles and aiming have been familiarized to amend the look of combat.
  • In general, player weapon reload speeds have been reduced and curtail sizes increased.
  • The base damage of the Boltcaster has been increased.
  • Ricochet is no longer in the pool of adjective upgrades. Taxon technologies have been added to the research tree on the Blank Unusual person that will sum ricochet functionality to weapons if desired.
  • The Boltcaster and the Scatter Blaster now ardor in bursts. Holding down fire bequeath trigger short-change gaps between salvos. These can be familiarized with unused technologies.
  • Increased the speed of Boltcaster and Dust Blaster projectiles, fashioning information technology easier to hit targets.
  • Added tracer bullet lines to the Boltcaster projectiles.
  • Increased the minimum damage of the Blaze Javelin if firing without charging.
  • Decreased the cooldown time for the Blaze Javelin.
  • Tightened the FOV patc in combat.
  • Added custom reticles for each weapon mode.
  • Impact personal effects and targeting status is now shown on the reticule.
  • The Blaze up Javelin charge status is now shown along the reticle.
  • Increased the bucket along of the FOV zoom when using the combat scope.
  • Improved the bear on personal effects and muzzle flashes of all weapons.
  • Improved the camera shake and pad vibration during combat.
  • Better the clarity of the incoming damage indicant on the player HUD.
  • Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.
  • Added a unexampled style of Link multiplayer mission centralised on exploration.
  • Added a young style of Link multiplayer mission focused on rescuing stranded Travellers.
  • Reworked the digsite Nexus multiplayer missions to let build up from any type of bone, rather than requiring only very rare castanets.
  • Evocation the Space Anomaly while in Pulse Drive will now right disengage the Pulse Engine.
  • Added a new point, the Repair Kit. This can be wont to repair any tatterdemalion subcomponent, in lieu of its required materials. The kit is consumed upon use.
  • Fixed a thin crash that could occur when using a shop at in multiplayer.
  • Introduced a fry optimisation to terrain generation.
  • Introduced a new implementation for bloom post-processing personal effects.
  • Improved inflammation for bright and/or emissive props.
  • Improved the quality and brightness levels of lens flare out personal effects.
  • Chosen spotlights, such as the player torch, directly cook use of unsmooth light patterns.
  • Hand-picked spotlights now display volumetric properties.
  • When joining a multiplayer game from the frontend, if the actor you are joining is on the Blank space Anomaly then you will spawn directly onboard the Anomaly with them.
  • Geostationary an emergence that could cause flickering text on the Galaxy Mapping.
  • Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
  • Fixed an issue that could cause players to embark on in an unsafe system when starting a new gamey in multiplayer.
  • Fixed a number of network constancy issues.
  • Leaded an issue where player marking name calling would clank with their interaction prompt.
  • Fixed a number of cases of chat message spam when entering or departure the Blank space Anomalousness.
  • Fixed a number of issues that could have missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
  • Fixed an issue that prevented photo missions working correctly happening Xbox.
  • Fixed an issue that could prevent players from evocation their freighter to RGB systems.
  • Geosynchronous a identification number of issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
  • Firm a number of resolution scaling problems, including the discovery information popup, and damage and nearby Lookout man indicators.
  • The HUD now correctly shows a damage indicator when the jetpack is broken.
  • Fixed an issue with VR camera orienting when the player consistence is enabled.
  • Added an selection for VR question bob when the player body is enabled.
  • Fixed an result where VR weapon shadows would presentation outside of VR.
  • Fixed an issue that could cause a moon to be labelled 'of an unknown satellite' even after discovery.
  • Stationary a number of incorrect operating theater lost icons in the Guide.
  • Angular placement is immediately deterministic.

Source: https://www.gamerevolution.com/guides/653073-no-mans-sky-2-60-update-patch-notes-desolation-update

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